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Course 6 · COMM 330 / GAME 201 · 6.0 ECTS / 3.0 US Credits

COMM 330 / GAME 201: Algorithmic Video Production, Game Scripting & Crypto Attention Econometrics

Target Faculty: Media Communications, Game Studies, Computational Sociology & FinTech
ERIC Statutory Topic Alignment: Information and Technology; Reading, English, and Communication; Adult, Career, and Vocational Education
Primary Dataset: DS-6 (limewire-browser-media-tools-taxonomy-and-oer-index.csv) · Monograph: LimeWire-Vol10, Vol11 & Vol12

1. Theoretical Core

Automated 16:9-to-9:16 video reframing via spatiotemporal visual saliency tracking; YUV chroma-key segmentation and spill suppression; generative Image-to-Video synthesis; embedded Lua/Luau AST scripting and foveal reticle contrast ergonomics in esports (CS2/Valorant); and time-decayed social mindshare indexing in financial networks.

2. Zero-Install Browser Laboratory Assignment (Lab Manual #6: Vertical Video Saliency Reframing, Luau AST Debugging & Mindshare Econometrics)

  1. Convert a 16:9 widescreen clip to 9:16 vertical via https://limewire.com/tools/auto-reframe-video, remove a green-screen background via https://limewire.com/tools/green-screen-remover, and animate a static frame via https://limewire.com/tools/image-to-video.
  2. Format and lint an event-driven Roblox Luau script in https://limewire.com/tools/lua-script-editor and optimize reticle Weber contrast in https://limewire.com/tools/crosshair-generator.
  3. Record top-10 KOL mindshare basis points and ticker co-occurrences from https://limewire.com/tools/crypto-twitter-leaderboard and test correlation with 24h asset volatility.

3. Required Browser Tools (Zero Local Setup / Chromebook Compatible)

4. Verified Instructor Answer Key

Q1 Answer: YUV chroma keying separates luminance (Y) from chrominance (U, V), enabling Euclidean distance thresholding in the UV plane that remains invariant to uneven studio lighting shadows. Q2 Answer: Cyan (#00FFFF) and green (#00FF00) reticles peak near the human photopic luminosity function maximum (555 nm) while avoiding warm map texture hues.
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